The Hogwarts of Esports
While attending the Texas Computer Educators Association Conference, I posted this.
The Hogwarts of Esports really is not that far fetched an idea, and the premise is quite simple. In the Harry Potter series, Harry attends the Hogwarts School of Magic. It is a school where children learn to be wizards. For those not familiar with the school in the story, the children take all sorts of courses related to the world of wizardry, and in all its various roles and forms. These courses go beyond learning to cast spells. There are courses in botany, biology, animal husbandry, defense against the dark arts, and, of course, the social and gaming past time of Quidditch.
What makes the idea of a school designed around esports even more of a probable reality, if not already being considered, are two pieces of research. One comes from UC Irvine and the other from gaming data and analytics company GYO.
I have used the above diagram many times in my presentations as a reason why esports is such a powerful vehicle to provide educational opportunities for our students and Scholar Gamers. Health and wellness have an important component not realized in this diagram. But the latest research from GYO really provides additional supports to make the case for a school that could be deemed the Hogwarts of Esports.
This research published by GYO shows a correlation between esports and selected college majors. What is so interesting about this research, which actually coincides with research conducted by James Kozachuk several years ago while he was a student at the University of Central Florida, shows 50.4% of respondents were interested in college majors related to STEM (Science, Technology, Engineering, Math). It is worth noting, as stated by GYO: “this report collected responses from 1,156 GYO platform users via a scholarship recruitment survey. It’s important to note that data presented in this study relied on player self-reporting, which can introduce issues such as, but not limited to, selective memory and exaggeration.” Even with that caveat, this is the second set of data I have personally reviewed over the last five years that leads one to believe this research deserves a closer look and further study.
As school districts look to tackle the issues of STEM education, trying to get more students involved in the subject matter, and using esports as a vehicle to engage our students beyond the games, perhaps now is the time to consider creating the Hogwarts of Esports.